Sunday, 14 December 2014
Sunday, 7 December 2014
Tuesday, 2 December 2014
Monday, 17 November 2014
Sunday, 9 November 2014
Postmodern film: Maleficent
http://fashionista.com/2014/05/maleficent-makeup-costumes
This article talks about the make-up and costumes that Angelina Jolie wore in the film. It mentions details about specific bits of make-up such as the skin, lips, cheekbones, eyes etc. and tells us how many hours were put in to creating the look. Overall this article gives a good insight into how Angelina Jolie transformed into Maleficent.
Monday, 3 November 2014
Summary of the 3 theorists
Baudrillard
His main theory is about simulacra and simulation. Simulacra
is how society simulates the real. He argues that today there is no such thing
as reality and we are no longer sure what is real and what is not real because
there’s an instability of meaning due to the signs given by the mass media. We
experience everything through the media so we accept things as being real which
in fact may not be real but we perceive it as being real because it has been
presented to us as being the reality. Simulation is the active process of
replacement of the real.
He uses these to explain that we all live in something known as a hyperreality. This is the idea that we are now detaching ourselves from reality and choosing things which make ourselves happy.
Therefore, he is suggesting that we are now losing the ability to make sense of the distinction between the real and the fictional. This however has been criticised as jokes for example only work when people can distinguish between what is real and what is not real.
He uses these to explain that we all live in something known as a hyperreality. This is the idea that we are now detaching ourselves from reality and choosing things which make ourselves happy.
Therefore, he is suggesting that we are now losing the ability to make sense of the distinction between the real and the fictional. This however has been criticised as jokes for example only work when people can distinguish between what is real and what is not real.
Lyotard
Simplifying to the extreme he defines postmodernism as an
‘incredulity towards metanarratives’ which means that totalising stories are
losing importance. He rejects metanarratives, for example he opposes the idea
that everything is knowable by science and that science possesses a higher kind
of knowledge. He argues that theory is never neutral and so scientists have no
more direct access to the truth than philosophers and historians. The
narratives produced by scientists such as research papers and hypotheses are
governed by protocols of the field in which they work in. They are therefore
only exploring within the limits of the system.
He notes that there is no one set of rules, story or condition which can accurately explain knowledge. He believes that everyone has their own perspective so metanarratives should give way to more localised narratives which would address specific events and the diversity of human experience.
He notes that there is no one set of rules, story or condition which can accurately explain knowledge. He believes that everyone has their own perspective so metanarratives should give way to more localised narratives which would address specific events and the diversity of human experience.
Jameson
He argues that postmodernism is a culture of pastiche and
that “stylistic innovation is no longer possible” and “all is left is to
imitate dead styles”. This is arguing that rather than a culture of creativity,
postmodern culture is a culture of quotations of the past and is the imitation
of styles without creating new meanings. He refers to pastiche as being a “blank
parody” without any deep or hidden meanings and says that parody was replaced
by pastiche in the postmodern culture.
He considers totality to still be a valuable idea. He notes that we should try to understand how all the pieces of our world and our experience fit together. This is because knowledge gives us power so the more we understand about our world, the better the choices we make and act upon them to improve our world.
He considers totality to still be a valuable idea. He notes that we should try to understand how all the pieces of our world and our experience fit together. This is because knowledge gives us power so the more we understand about our world, the better the choices we make and act upon them to improve our world.
Saturday, 1 November 2014
Sunday, 19 October 2014
Monday, 13 October 2014
Genre
Genre can be defined in many ways; one
definition which was argued by Feuer stated that ‘A genre is ultimately an
abstract conception rather than something that exists empirically in the
world,'
Gledhill argued that 'differences between genres meant different audiences could be identified and catered to... This made it easier to standardise and stabilise production‘. In my music video the pop genre could be identified by the audience with the significant features such as the song itself being quite up-beat and consisting of a catchy melody. The lyrics talks about friendship which would be seen as a typical concept in the pop genre as the audiences are generally younger and so they can relate to it.
Furthermore, McQuail noted that “The
genre may be considered as a practical device for helping any mass medium to produce
consistently and efficiently and to relate its production to the expectations
of its customers.” In relation to this, my music video was created with the conventional
features in the genre which would meet the expectations of the audience. For
example, by having a happy ending it is conventional because the audience would
expect that in the pop genre as it usually portrays things in a positive way.
Sunday, 5 October 2014
Narrative terminology
Syntax - The arrangement of words and phrases to create
well-formed sentences in a language.
Protagonist - Also
known as the hero; the character who drives the narrative forward through the
choices they makes and the actions they take.
Antagonist - Also
can be known as the villain; the character in the plot whose functions is to
oppose the protagonist. They may not necessarily be bad but they stand between
the protagonist and their goals.
Climax/crescendo - Where
the conflict of the narrative reaches its highest.
Equilibrium - A
state where things are balanced.
Disequilibrium - The
disruption of the equilibrium.
Enigma
code - Drives
narrative by an unanswered question, creates interest for the audience.
Proairetic/action
code - Drives
narrative through anticipation of an action’s resolution.
Linear - The
most simple and commonly used narrative structure where a story is told in a
chronological order of events that happen from beginning to end; sometimes
referred to as a ‘cause and effect’ narrative as the consequences of an event
have an effect on something else which drives the narrative.
Non-linear - The
opposite of linear, where events are not shown in a chronological order.
Circular - Describes
a narrative which begins at the end e.g. Titanic.
Parallel
narrative - Often
involves more than one protagonist; there are several storylines.
Flashbacks/flashforwards - A
scene that takes the narrative backwards/forwards in time from that current
point.
Real
time - The
actual time during which a process or event occurs.
Reversal - A
change to an opposite direction, position or course of action.
Dream
sequences - The
technique used to set apart a brief interlude from the main story. This may
consists of a flashback, flashfoward, dream etc.
Repetition - The
action of repeating something.
Ellipsis - Where
the movement or action unnecessary to the telling of the story is removed by
editing.
Convergent
narrative -
Interweaving
narrative -
Impressionist
narrative -
|
Lyric analysis and narrative
Similarly it could relate to Barthes' theory as the establishment
could be represented by the two friends in their daily school lives and then
tension builds up as something happens to one of them e.g. break-up, an argument
with parents etc. Finally the problem is resolved with the friend helping them
out. This would make it a linear narrative as the events would be in a
chronological order for it to make sense.
Another theory proposed by Barthes talks
about the action codes that enable an audience to make sense of the narrative.
I could perhaps use a hermeneutic code (narrative turning-points) which argues
that we know where the story will go next. So for my video, since the song is
quite positive the audience will be able to guess that the problem is resolved
at the end.
Monday, 29 September 2014
Song lyrics
"Count On Me" - Bruno Mars
[Verse 1:]
Oh uh-huh
If you ever find yourself stuck in the middle of the sea
I'll sail the world to find you
If you ever find yourself lost in the dark and you can't see
I'll be the light to guide you
Find out what we're made of
When we are called to help our friends in need
[Chorus:]
You can count on me like 1, 2, 3
I'll be there
And I know when I need it
I can count on you like 4, 3, 2
You'll be there
'Cause that's what friends are supposed to do, oh yeah
Ooooooh, oooohhh yeah, yeah
[Verse 2:]
If you're tossin' and you're turnin'
And you just can't fall asleep
I'll sing a song beside you
And if you ever forget how much you really mean to me
Every day I will remind you
Oooh
Find out what we're made of
When we are called to help our friends in need
[Chorus:]
You can count on me like 1, 2, 3
I'll be there
And I know when I need it
I can count on you like 4, 3, 2
You'll be there
'Cause that's what friends are supposed to do, oh yeah
Ooooooh, oooohhh yeah, yeah
You'll always have my shoulder when you cry
I'll never let go, never say goodbye
You know...
[Chorus:]
You can count on me like 1, 2, 3
I'll be there
And I know when I need it
I can count on you like 4, 3, 2
You'll be there
'Cause that's what friends are supposed to do, oh yeah
Ooooooh, oooohhh
You can count on me 'cause I can count on you
Oh uh-huh
If you ever find yourself stuck in the middle of the sea
I'll sail the world to find you
If you ever find yourself lost in the dark and you can't see
I'll be the light to guide you
Find out what we're made of
When we are called to help our friends in need
[Chorus:]
You can count on me like 1, 2, 3
I'll be there
And I know when I need it
I can count on you like 4, 3, 2
You'll be there
'Cause that's what friends are supposed to do, oh yeah
Ooooooh, oooohhh yeah, yeah
[Verse 2:]
If you're tossin' and you're turnin'
And you just can't fall asleep
I'll sing a song beside you
And if you ever forget how much you really mean to me
Every day I will remind you
Oooh
Find out what we're made of
When we are called to help our friends in need
[Chorus:]
You can count on me like 1, 2, 3
I'll be there
And I know when I need it
I can count on you like 4, 3, 2
You'll be there
'Cause that's what friends are supposed to do, oh yeah
Ooooooh, oooohhh yeah, yeah
You'll always have my shoulder when you cry
I'll never let go, never say goodbye
You know...
[Chorus:]
You can count on me like 1, 2, 3
I'll be there
And I know when I need it
I can count on you like 4, 3, 2
You'll be there
'Cause that's what friends are supposed to do, oh yeah
Ooooooh, oooohhh
You can count on me 'cause I can count on you
Friday, 26 September 2014
Wednesday, 17 September 2014
Modern vs Postmodern
I think both concepts are equally hard to understand at first. However, after learning a bit about postmodernism I believe I have greater knowledge in postmodernism as I am able to pick out some features of postmodern work. For example, I know that some conventions of postmodernism include: intertextuality, parody and pastiche.
Orange Caramel – My Copycat
Voiceover script
0:00 In the beginning,
Orange Caramel are shown to be wearing red and white striped clothing with a
red and white hair accessory as well as round glasses. This is an intertextual
reference to the famous children’s book Where’s Wally as they are imitating the
appearance of the character Wally.
0:38 On the dress of one
of the girls, there is an example of bricolage as it shows a combination of a
range of different logos including Apple, Starbucks and Mickey Mouse.
1:09 There are many
scenes which display a crowd of people dancing to song, where Orange Caramel
are hidden within those people and the audience are encouraged to find where
they are in the scene. Much like Where’s Wally, the people in the scene are wearing
relatively similar clothing to make it hard to find them.
2:07 Another example of
bricolage is shown in this scene as it is constructed from a diverse range of
things including a dance stage, bowling alley, table tennis and variety of
different outfits on the several people in the scene.
2:53 The whole video is
quite playful as it engages the audience to play the games within the music video.
Friday, 12 September 2014
Lyotard
He noted the term “grand narrative” in the book ‘The
Postmodern Condition: A Report on Knowledge’.
He proposes what he calls an extreme simplification of the “postmodern” as an ‘incredulity*
towards meta-narratives’.(*incredulity–the state of being unwilling or unable to believe something)
He rejects “grand narratives” or universal “meta narratives”.
An example is that he rejects the ideas that everything is knowable by science
or that as history moves forward in time, humanity makes progress. He opposes universal
political “solutions” such as communism and capitalism as well as the idea of
absolute freedom.
He notes that no one seemed to agree on what, if anything,
was real and everyone had their own perspective and story.
Baudrillard
He argues that today there is no such thing as reality.
He developed the idea of simulation and simulacra.
Simulacra are copies that depict things that either had no reality to begin
with or that no longer have an original.Simulation is the imitation of the operation of a real-world process or system over time.
Tuesday, 22 July 2014
Thursday, 17 July 2014
Monday, 7 July 2014
Wednesday, 2 July 2014
Thursday, 12 June 2014
Postmodernism ideas
Postmodern
media rejects the idea that any media product or text is of any greater value
than another. All judgements are merely taste.
Ø
Postmodernism says there is no real truth.
Ø
Knowledge is always made or invented and not discovered -it is
made by people so ideas and facts are believed rather than 'known'.
Ø
It says that one should not try to make another believe what they
believe as it means nothing to say that one belief is right and the other is
wrong.
Ø
Postmodernism argues that since peoples’ opinions change and since
one person’s opinion cannot be more right than another, it means nothing to say
that one work of art is better than another.
Postmodernism notes
Postmodernism
v
Generally
a world view/theory.
“A style and concept in the arts characterised by distrust of theories and ideologies and by the drawing of attention to conventions.”
“A style and concept in the arts characterised by distrust of theories and ideologies and by the drawing of attention to conventions.”
Modernism
– another theory or world view.
Postmodernism is the reaction against modernism in all disciplines – art, philosophy, film, literature, history etc.
Postmodernism is the reaction against modernism in all disciplines – art, philosophy, film, literature, history etc.
Ø
Both
modernism and postmodernism still currently exist.
Ø
Modernist and postmodernist texts have shared conceptions.
They challenge typical conventional structures.
Ø
To
tell the difference between the two is intent – analyse what the authors
intended to do.
Ø
Modernist
– critical, deconstructs, makes fun of
Postmodernist – take things from the past, turn things around, nostalgic
Postmodernist – take things from the past, turn things around, nostalgic
§
Pessimistic
postmodernism – think that everything is already done
§
Optimistic
postmodernism – think that there could be something new done by combining
things together
Ø
It
is self-contradictory (contradicts with itself) and ironic (it knows that it
contradicts itself).
Ø
Postmodernity
is suspicious of meta-narratives (e.g. Capitalism, Marxism, Feminism, God etc.)
–it is self-contradictory because they say that there can’t be theories for everything
when it is a theory itself. It offers a meta-narrative that there are no
meta-narratives.
Conventions
of postmodernism
v
Irony
v
Playing
with conventions
v
Black
humour – asks and raises questions but have few answers – it is criticised for
being offensive, racist etc. –gone too far.
v
Intertextuality
v
Pastiche
– past together/comment (from past)
v
Magic
realism
v
Different
perspectives
AS Media work
Question 1a
-Digital technology
-Creativity
-Research and planning
-Post-production
Preliminary Task
Magazine
Evaluation
Evaluation
Exam Outline
Structure
§ 2
hour exam
§ Total
of 100 marks
§ Section
A – 2 questions on coursework worth 25 marks each (50 marks)
§ Section
B – media theory question on postmodernism (50 marks)
Section A – Theoretical Evaluation of Production
Q1a – describe and evaluate skills development over the course of
production work from AS to A2
§ Digital
technology
§ Creativity
§ Research
and planning
§ Post-production
§ Using
conventions from real media texts
Q1b – evaluate production in relation to a media concept
§ Genre
§ Narrative
§ Representation
§ Audience
§ Media
theory and language
Section B - Contemporary Media Issues
Q2 -
Postmodernism
§
Case
studies – films / video games / tv / music videos
§
Issues
and debates
§
Your
own independent research
§
Contemporary
issues
§
Audience
§
Industry
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